Disclaimer: this response feels to have a negative vibe to it but it's not meant that way in the least. It's playing devils' advocate with the concept is all creating discussion to learn more about it if it's not what it appears to be?
Thanks for that!....typed words can have different meanings to different people and sometimes, without a disclaimer, it can read like guys are just pushing buttons....luckily for me, I know you, and that's not the case....and I appreciate the open dialogue for discussion purposes....I wish I had more to add ......
I take a little bit of this and a little bit of that, and try to stay within certain parameters,,,and if it works and sounds/feels good, than that's as technical as I need to get with an answer.
For me,,,I do see a pattern of this,,,,"building up pressure to knock it back down" approach, and I'm not sure what it is I like about it...
And it works, for me.....the completed amp sounds like I've got a fire hose with 100psi and I'm controlling it all through a garden hose...

(to mix in the water analogy for the sake of a visual picture)
Good post....thought provoking and questioning my reasoning....I like it!....hey, but I thought you were leaving the thread earlier

...how dare you jump back in and question
me (said through the voice of The Great OZ)
I guess
my only real "dumbed down" answer is....."cuz it sownds kewl" (Ed)
Here's a snip of the loop that's in my Mesa Rectoverb.....I compared it to tubenit's loop and it confirmed I was on a good path...once on the breadboard, I tweak it, and if it sounds good it stays.

I had used the MIX control in an earlier attempt, but didn't feel the need to include it here,,,and some of tubenit's research just confirmed that.....it's a simple addition if needed.
I do believe that we are not taking every single effect type in to account, and do run the risk of overloading the return.....but that would be up to the player/user to recognize.

.....and in some situations it probably would make sense to just have a return level control........but then again, the player/user would have to know how to use it.
