> 10 - 1024 BBDs at 44khz
About a quarter second.
> Then it would need more BBDs to travel through before you could actually delay it.
It would already be delayed the quarter second.
You can, if you are quick, play one-quarter-note and loop it "forever".
The distortion of ten BBD is large. The note won't sound good for long.
Recall how a BBD works. Recall a "bucket brigade" to pass water to a fire. Instead of a fire, pretend the first bucket-filler puts in water proportional to some interesting quantity, such as audio sound pressure. If the bucket were simply passed down the line, that quantity would be preserved. But it is electrically simpler to "copy" from one bucket to the next. Imagine the water were poured from one bucket to the next to the next to the next... It has the same problem as the "telephone" game, where a secret is whispered ear-to-ear and comes out totally different.
> sampling rate of say 4khz which would fit in most of a guitar signal
Over 2 seconds if clocked at 4KHz. The audio bandwidth is then 2KHz (or less), which is pretty dull.
I think BBDs are a pimple on the ass of audio. I was there when the first samples came out, and I have used some of the last and "best" BBDs. It was once marginally useful to have "reverb" in a 400 Watt 12 channel powered mixer you could carry with one hand. I don't think I used the "reverb" twice.
Don't let my bad attitude stop you. But go in with your eyes open. (And IMHO, with your ears shut... but that defeats the point, don't it?)
BBDs can make tolerable "flange" and "chorus" effects. And very effective Darth Vader / "vocoder" distortions. Because they are "useful" in those roles, vintage BBD chips are hard to score today, people are hoarding them.
I hate tape delay too, but tape is MUCH more flexible and less nasty sounding than BBDs.